Mirror's Edge: A Unique Action-Adventure Platform Game
If you are looking for a game that combines thrilling parkour, immersive first-person perspective, and stunning visuals, you might want to check out Mirror's Edge. Developed by DICE and published by Electronic Arts, Mirror's Edge is a game that challenges you to run, jump, slide, and fight your way through a futuristic city as Faith Connors, an underground courier who delivers messages while avoiding government surveillance.
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Mirror's Edge was released for PlayStation 3 and Xbox 360 in 2008, and for Microsoft Windows in 2009. The game features hundreds of first-person animations that convey Faith's movement and interactions with the environment. The game also has a distinctive art style that uses strong primary colors and contrasts, creating a striking visual impression. The game's story was written by Rhianna Pratchett, and its soundtrack was composed by electronic music artist Solar Fields, with the main theme song performed by Swedish pop star Lisa Miskovsky.
The game received generally favorable reviews from critics, who praised its innovative gameplay and immersive presentation, but some criticized its trial and error approach and restrictive levels. The game sold more than two million copies worldwide and won Adventure Game of the Year at the 2009 Interactive Achievement Awards. The game has also developed a passionate fanbase due to its unique style and cult status.
A prequel to the game, also titled Mirror's Edge, was released for mobile devices in 2010. A reboot that explores a new origin story for Faith, titled Mirror's Edge Catalyst, was released in 2016. If you are interested in playing Mirror's Edge or its sequel, you can find them on Steam[^1^] or on the official EA website[^3^].
In this article, we will take a closer look at some of the features and aspects of Mirror's Edge that make it a unique and memorable game.
Mirror's Edge is a game that puts you in the shoes of Faith, a Runner who uses parkour to traverse the city. The game is played from a first-person perspective, which gives you a sense of immersion and realism. You can see Faith's arms, legs, and body as she moves and interacts with the environment. You can also hear her breathing, grunting, and talking to herself or other characters.
The game's core gameplay mechanic is the use of parkour, which involves running, jumping, sliding, rolling, wall-running, and other acrobatic manoeuvres to overcome obstacles and gaps. The game has a navigation system that highlights objects and paths in red to guide you to your destination. However, you can also choose to ignore the guidance and find your own way through the city. The game encourages you to experiment with different routes and techniques to optimize your speed and efficiency.
The game also features combat, which can be avoided or engaged depending on your preference. You can use melee attacks or disarm enemies to take their weapons. However, using guns will slow you down and make you more vulnerable. The game rewards you for using non-lethal methods and avoiding combat altogether. The game also has a reaction time feature that allows you to slow down time briefly and dodge bullets or perform precise actions.
Mirror's Edge is set in a near-future city that is controlled by a totalitarian regime called the Conglomerate. The city appears to be clean and orderly, but it is actually oppressive and corrupt. The Conglomerate monitors and censors all forms of communication and information, leaving the citizens with no freedom or privacy.
The only people who dare to defy the system are the Runners, a group of underground couriers who use parkour to deliver messages across the city. Faith is one of the Runners, who works for her mentor Mercury. She also has a sister named Kate, who is a police officer.
The game's story begins when Faith witnesses another Runner named Celeste being chased by police. She follows her to a building where she finds a dead body of a mayoral candidate named Robert Pope. She also sees Kate standing over the body with a gun in her hand. Before she can talk to her sister, she is attacked by an unknown assassin who escapes with Kate's gun. Faith then receives a call from Mercury, who tells her to run away from the scene.
Faith then embarks on a quest to find out who killed Pope and framed Kate, and why. Along the way, she encounters various characters who help or hinder her progress, such as Jacknife, an ex-Runner who works for the Conglomerate; Ropeburn, Pope's head of security; Miller, Kate's former partner; Pirandello Kruger (PK), a private security firm hired by the Conglomerate; and Project Icarus, a secret program that trains anti-Runner agents.
The game's story explores themes such as freedom, control, corruption, identity, and trust. It also reveals Faith's past and how she became a Runner.
Mirror's Edge has a distinctive visual style that sets it apart from other games. The game uses strong primary colors and contrasts to create a striking impression. The outdoor environments are predominantly white and bright, with splashes of red, blue, yellow, green, and orange. The indoor environments are darker and more muted, with shades of gray, brown, black, and purple.
The game also uses realistic lighting and shadows to create depth and atmosphere. The game uses Unreal Engine 3 as its base engine but also incorporates a new lighting solution called \"Beast\", which is able to reflect colors and create soft shadows. The game also uses advanced physics and animation systems to simulate Faith's movement and interactions with the environment.
The game's visuals are designed to convey the mood and tone of the game's story and setting. The white color represents the apparent cleanliness and order of the city but also its sterility and oppression. The red color represents Faith's rebellious spirit but also her danger and vulnerability. The other colors represent different factions or elements in the city. e0e6b7cb5c